Auriea Harvey Studio Roma
SUNSET

SUNSET, 2015

← Works

Tale Of Tales

2002–2015. 9 works. Shown in Worldbuilding III, Canyon, New York, 2027; My Veins Are The Wires, My Body Is Your Keyboard, Museum of the Moving Image, New York, 2024; Group Hug, Onassis ONX / Water Street Projects, New York, 2024; Bozar Arcade: Love and Emotion in Video Games, Bozar, Brussels, 2024; Fantasmagoriana, LIAF Lofoten International Art Biennial, Kabelvåg, 2022; Year Zero, bitforms Gallery, New York, 2021; VIDEOGAMES: Design/Play/Disrupt, V&A (Victoria and Albert Museum), London and Dundee, 2018; GLOBALE: Games and Politics, ZKM, Karlsruhe, 2017; The Art History of Games, High Museum of Art, Atlanta, 2010 and Entropy8Zuper! Retrospective and The Endless Forest ABIOGENESIS, Inmerso cyberlounge, Museo Tamayo, Mexico City, 2007.

Tale of Tales was the Belgium-based studio Harvey ran with Michaël Samyn, producing acclaimed art games including The Graveyard and The Path — works that treated games as explorable paintings rather than conventional play, and laid the narrative and world-building groundwork for her sculptural characters.
Software